FP trendJune 10, 2021 4:55:57 PM IS
The HP India Gaming Landscape Report 2021 is out now and it makes some interesting revelations about user behavior when it comes to gaming. In a survey conducted by HP, a high potential for the PC gaming market was found among Indian smartphone users. Surprisingly, even in the era of smartphones, up to 89 percent of survey participants said they believe that personal computers offer a better gaming experience than smartphones. The proportion of mobile device users who indicated that they would choose to switch to a PC to play games was one in four participants (or 37 percent).
The report also indicates that among Tier I cities, up to 88 percent of respondents prefer a PC to a smartphone for gaming. The number was significantly higher for Tier II cities, where 94 percent of participants said they preferred a PC. Lastly, in metropolitan areas, 87 percent of participants preferred PCs for gaming.
According to the report, respondents said that better processing speed, more internal storage, better thermal capacities, more battery backup, larger screens, and better sound effects are the reasons they would prefer to play games on a PC.
While 92 percent of them believe that video games eliminate stress, up to 90 percent of those surveyed see it as a “viable career option.”
A total of 54 percent of those surveyed said they use PCs for entertainment purposes, while 54 percent also chose photo and video editing as a task they do on computers. Graphic design was chosen as an activity used for personal computers by 48 percent of users. These were the personal computer activities mentioned by respondents, in addition to gaming.
Speaking about the latest report’s findings, Ketan Patel, Managing Director of HP India Market, said that the shift from smartphone players to computers is a great business opportunity for the company. He went on to say that gaming is one of HP’s fastest growing segments in its PC portfolio and the company expects the momentum to continue.
The survey was carried out on 1,500 participants who have used a PC and / or mobile phones to play action and adventure games.