A year later, the game is a calmer, but comforting experience. The snow has finally liquefied and I’m ready to venture outside to discover fossils without packing it up in a winter coat and hat.
Its t-shirt and spring weather mean my Animal Crossing: New Horizons island feels more invigorated. There are gurgling insects and more fish in the lakes and oceans. In fact, even my adorable neighbor creatures seem to be even more vivacious. However, the adjustment in the weather also indicates that I have been playing this game for an entire year.
By the time I composed my one-time New Horizons audit last March, I had spent about fourteen days with the game. I considered it a gradual process, even according to the advancement guidelines of the Animal Crossing arrangement. Also, I said that his rhythm was “a mixed bag”. Turns out he was off base, at least for a specific segment of the crowd who had the option to twist the game at will.
What’s more, there I was, trudging along. Since the first on GameCube, I’ve generally dealt with Animal Crossing more as a small interruption rather than a game that has prevailed. I rarely play for more than an hour at a time, but I watch inconsistently.
Right off the bat, colleagues, associates and relatives stayed with me; sometimes we fought for assets, with disputes spilling over into this present reality. Currently, we are for the most part my fellow creatures and me.
However, while a huge segment of the crowd seemed to have backed down, Nintendo continued to update the game. Since shipping, New Horizons has added swimming (and remote ocean fishing), a crafts merchant (along with another wing for the showroom), the ability to dream (and bolster your salvation in the cloud), and special festivals. They cover everything from Thanksgiving to New Years Eve to a fair.