Doom Eternal expanded metal last year by adding more horrible enemies and weapons and increasing blood. On Tuesday, developer Id Software released Update 6, which brought the 2020 game to the next generation for those who have or . The update adds graphics options for HDR 10, ray tracing, and the ability to run at 120 frames per second.
However, PlayStation owners who downloaded the free update encountered an obvious problem: They were unable to transfer their save data from your PS4. Hardcore fans of the Doom series who played Doom Eternal for hours on their PS4 will have to start from scratch if they upgrade to the PS5 version.
Why this omission for PS5 owners and not Xbox series owners? The identification software points out that the transfer function will not be available until the last stage of production in the PS5 update.
“It was too late for us to make that change,” said Billy Zhan, lead engine developer at Id Software. “We have the battle mode stuff that we moved to profiles, how would you handle trophies and stuff … but the API (application programming interface) was just not available in our production cycle to take full advantage of that.”
Sony released the save data transfer feature with its recent PS5 software development kit, which Zhan said was too late in the process.
Save data transfers from PS4 to PS5 have been a problem with some games. RGG Studio developer Yakuza: Like a Dragon said last September that its game would not have the function of saving data transfer when would the PS5 update be available, which was in March. required players launch the PS4 version of the game, upload the final they wanted to the cloud and then launch the PS5 version of the game to download the save data.
Xbox series players, on the other hand, can quickly jump to an enhanced version of the game with Xbox One save data without the extra work through the Smart Delivery feature.
Sony did not immediately respond to a request for comment on the save data transfer issue.
As for when this issue is addressed in Doom Eternal, the Id Software team did not have a deadline, but is investigating the issue and hopes to have a response soon.
“We want the experience to be the best across all platforms,” said Marty Stratton, Executive Producer at Id Software. “We would definitely make it an update, whenever possible.”
On Friday, Stratton provided to update regarding a multiplayer mode that was shown last year called Invasion mode, which would allow players to invade others’ games to play like hell. He said the team has redirected its focus to a single player horde mode and would have more information next month. QuakeCon.