About a year after the first major crashes in India, Indians are hooked on screens, whether it be to watch binge shows or to play video games. A new State of Online Gaming report from Limelight shows that gamers around the world spent 8 hours 27 minutes playing games each week on average. For Indian players, that number stood at 8 hours 36 minutes.
The reason for the uptime of games around the world in the year hit by the pandemic is pretty obvious. Players new and old probably took their favorite titles, as well as new ones, while stuck at home. This can also be attributed to the increasing popularity of social / multiplayer online games that have become increasingly popular in recent years.
The report adds that consumers’ playtime increased by 14 percent during the pandemic compared to the previous year.
The report also suggests that many people found new connections through online games. Data shows that about 53 percent of gamers said they made new friends online through games in the past year. About 36 percent of gamers also said that the ability to interact with other players during the game is extremely important.
Increase in ‘game binges’ and new players
Compulsive gambling has become a phenomenon, with more than 60 percent of Indian gamers having spent more than 3 hours playing games consecutively. From 2020 to 2021, the average compulsive gambling in India increased from 4.1 hours to 5.5 hours. The change is attributed to people staying home longer during the pandemic.
The report also indicated that gambling binges reached an all-time high during the pandemic. The average gamer has played video games consecutively for five hours and six minutes, which is a 13 percent increase from last year. In addition, young players between the ages of 18 and 25 have been stuck for the longest time averaging nearly six hours. In India, gamers who spend between 5 and 15 hours of compulsive gambling account for 54 percent of gamers.
The report also suggests that the lack of social participation through the pandemic also provided an opportunity for more people to get involved in the games. About 64 percent of global gamers said they started playing video games in the past year.
Demand for faster speeds and next-gen consoles
The report also indicated that gamers were demanding faster performance. Better performance was extremely important to 47 percent of the players. Furthermore, more than 94 percent of Indian gamers said that the game download process was frustrating.
The need for better performance also resulted in increased demand for next-gen consoles. About 74 percent of gamers were interested in buying a new console. 32 percent of these gamers wanted a new console, wanted one for updated hardware, while 31 percent wanted a faster game.
Video games are now a popular spectator sport and the best entertainment option.
The Limelight report also states that more than half (56 percent) of global gamers said they started watching others play video games last year. The average gamer now spends two hours and 48 minutes each week watching others play video games online. Meanwhile, Indian players spend most of the time of all surveyed countries, averaging five hours and 24 minutes each week.
Playing video games is now also the best entertainment option for many people, the report suggests. Three in five (62 percent) gamers said they preferred playing video games to watching a movie or television show. India leads the list in this case, with more than 75 percent preferring to play games rather than watch / stream shows and movies on a TV or OTT platform.
Please note that the “State of Online Gaming 2021” report is based on responses from 4,000 consumers in China, Germany, India, Indonesia, South Korea, the United Kingdom, the United States, and Vietnam, who are over 18 years old. video game.