Todd Howard: Elder Scrolls VI “Must Be a Ten Year Game”


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Xbox boss Phil Spencer and others from Microsoft sitting with GQ magazine to talk about Xbox in view of the 20th anniversary of the Microsoft console. A key moment in that story was when Microsoft bought Bethesda in 2020. Since that acquisition, fans have continued to question the console’s exclusivity. while Spencer I originally avoided the question, confirmed in March that the purchase was only about introducing Bethesda games to Game Pass.

Some PlayStation fans, however, have been hoping for the next game in The Elder Scrolls series as most of Bethesda’s products have launched across multiple platforms. Skyrim has also been selling steadily on Xbox, PlayStation, and PC since its debut. But Spencer delivered the final nail in that coffin during his interview with GQ. like Starfield, Spencer said he sees the same for The Elder Scrolls VI.

GamesBeat previously reported that Microsoft has considered every option for Bethesda’s games, but it went with Xbox Game Pass exclusivity because it’s more in line with its goals.

With exclusivity resolved, Elder Scrolls director Todd Howard talked about living in the shadow of The Elder Scrolls V: Skyrim.

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“OK – [Skyrim] is the thing you have to overcome, “Howard said.” But then you realize that The Elder Scrolls VI has to be a ‘decade-long game.’ How do you make a game that is dedicated to, like, ‘people have to play it for a decade? ‘”

Skyrim turned 10 earlier this month and is a game that continues to attract huge numbers of players.

The ability to modify Skyrim is a major factor in that longevity. Most Game Pass versions of the Bethesda catalog support mods. So Microsoft has more robust mod support announced for Game Pass on PC in the future.


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