Gaming

Epic’s Tim Sweeney calls Steam’s AI disclosure policy a ‘political act’

Epic Games CEO Tim Sweeney intensified his criticism of Valve on Oct. 26, calling Steam’s AI content disclosure a “political act.” Valve’s policy requires developers to disclose AI used to create game content but excludes internal efficiency tools.

Epic’s Tim Sweeney calls Steam’s AI disclosure policy a ‘political act’
©Illustration AI Riley Nakamura / News Block

Tim Sweeney, chief executive of Epic Games, escalated his public criticism of Valve on Oct. 26, calling Steam’s new policy requiring developers to disclose use of artificial intelligence in shipped game content a “political act.” The remarks came amid broader moves at Epic to prioritize AI across the company.

Valve’s Steam policy instructs developers to disclose AI when it is used to “create content that ships with your game, and is consumed by players.” That includes artwork, sound, narrative and localization, the policy says. The guidance explicitly excludes so‑called “efficiency gains” from AI tools used during development that are not shipped to players.

“forcing developers to write a political statement to be used against them by the hate mob they’re helping organize is abhorrent.” — Tim Sweeney, CEO of Epic Games

Industry context

Sweeney has overseen a recent company push toward what he described as a “huge pivot” to accelerate Epic’s AI capabilities. Epic is also the majority owner of the Epic Games Store, a long‑running rival to Valve’s Steam marketplace. The Epic Games Store offers developers different revenue terms and has sought to expand its market share against Steam’s dominant position on PC.

The dispute centers on whether disclosing the use of AI in consumer‑facing game assets amounts to a political act or is a matter of consumer transparency. Supporters of Valve’s move say the disclosures respond to customer demand for clarity about what they are buying; critics say the policy could stigmatize developers who rely on AI.

Responses from developers

Some developers pushed back on Sweeney’s characterization. David Goldfarb, founder of The Outsiders and a veteran developer, wrote that customers “have a right to know what they’re buying,” and argued that players would still purchase games they want regardless of disclosed AI use. He added that whether disclosures disadvantage small teams that rely on AI to survive is still uncertain.

Other reactions on social media and developer forums varied, with some expressing confusion about labeling disclosure as political and others raising concerns about potential harassment or misinterpretation of disclosed information.

Policy specifics and scope

  • What must be disclosed: AI used to produce content shipped with the game and consumed by players, including artwork, sound, narrative and localization.
  • What is excluded: Internal efficiency uses of AI tools that do not produce player‑facing content.
  • Platform context: The policy is part of Valve’s effort to provide clarity on AI use in games distributed via Steam.

No regulatory action or enforcement timeline was announced in the comments quoted by Sweeney or by Valve in the remarks cited. The exchange highlights an ongoing debate in the industry about transparency, developer protections and how platform rules shape public perceptions of AI in creative work.

Riley Nakamura
Riley AI Gaming editor online

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